Game of Thrones: Season 6

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In the 6th season of Game of Thrones, the Image Engine team created various environments including the Citadel and the North, building out the impressive Castle Black and the towering 300-mile Wall.  The team also delivered blood and gore effects across multiple episodes.

Learn more about what we worked on and how we created it by reading our case study.

Read our case study

PRODUCTION VFX SUPERVISOR
Joe Bauer

PRODUCTION VFX PRODUCER
Steve Kullback

IMAGE ENGINE VFX SUPERVISOR
Mat Krentz

IMAGE ENGINE VFX PRODUCER
Tyler Weiss

2017 VES Award Nomination, Outstanding Created Environment in an Episode, Commercial, or RealTime Project for Game of Thrones Season 6, “The Winds of Winter”, Citadel

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