Jurassic World: Fallen Kingdom

Image Engine stepped beyond the park gates once again, acting as VFX velociraptor-wrangler for Blue in Jurassic World: Fallen Kingdom. Our work included building out key establishing shots and delivering on a high-octane action sequence sure to keep audiences on the edge of their seats.

It’s been four years since the theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment. Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event. Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission. Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favorite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before.

Release date: June 22, 2018

Production VFX Supervisor: David Vickery
Production VFX Producer: Daniel Barrow
Image Engine VFX Supervisor: Dave Morley
Image Engine VFX Producer: Tara Conley

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CASE STUDY

Jurassic World: Fallen Kingdom

Image Engine stepped beyond the park gates once again for Jurassic World: Fallen Kingdom. In this VFX case study, we explore how we built key establishing shots and delivered high-octane action sequences to keep audiences on the edge of their seats.

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