Spider-Man: Far From Home
Following the events of Avengers: Endgame, Peter Parker (Tom Holland) returns in Spider-Man: Far From Home. Our friendly neighborhood Super Hero decides to join a school field trip on a European vacation. However, Peter’s plan to leave super heroics behind for a few weeks is quickly scrapped when he begrudgingly agrees to help Nick Fury (Samuel L. Jackson) uncover the mystery of four massive elemental creature attacks that emerge from a hole torn in the universe. Spider-Man and Mysterio (Jake Gyllenhaal) join forces to fight the havoc unleashed across the continent but all is not as it seems.
Image Engine contributed 215 shots to Marvel’s Spider-Man: Far From Home including a procedural CG environment featuring hundreds of thousands of tulips; key assets such as the Stark Jet, drone, and satellite; and the Spider-Man suit building workshop among other effects.
Release date: July 2, 2019
Production VFX Supervisor: Janek Sirrs
Production VFX Producer: Cyndi Ochs
Image Engine VFX Supervisor: Joern Grosshans
Image Engine VFX Producer: Tara Conley
AWN (Animation World Network): Image Engine Swings into Action with ‘Spider-Man: Far From Home’
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Spider-Man: Far From Home Case Study
While Peter Parker took on the Iron Man mantle in Spider-Man: Far From Home, Image Engine took point on engineering a range of Stark tech; from drones to satellites, suit fabricators, and the tech tycoon’s luxury jet.