Jack Evans

CG Supervisor

Known for being a point person on technical issues, Jack Evans brings over 14 years of experience leading teams and developing pipelines and methodologies to his role as CG Supervisor at Image Engine.

Graduating with a Master of Fine Art in Visual Effects from Savannah College of Art & Design, his VFX career started off at Digital Domain as an intern and then lighting/lookdev artist on Speed Racer. His ability to perform in a variety of roles allowed him to work on a wide range of different projects and develop new skills.

His time at Digital Domain found him modeling light jets and helping design sequence lighting on Tron: Legacy, helping out in Los Angeles, Toronto, and Vancouver. Returning to Los Angeles, Jack led a small lighting team, contributed to the Ender’s Game teaser trailer that aired at Cannes, and tried his hand as a Hair TD on The Girl with the Dragon Tattoo

After four years with Digital Domain, Jack worked at a variety of studios in Los Angeles and Melbourne, before making the permanent move to Vancouver to rejoin Digital Domain. He spent the next four years lighting giant plastic robots on X-Men: Days of Future Past, making a spaceship the size of Europe for Independence Day: Resurgence, constructing a massive car battle on ice with a submarine breaching the ice for Fate of the Furious, and then fulfilling a long time dream of working with Steven Spielburg on Ready Player One.

In 2017, Jack joined Industrial Light & Magic as a Lighting TD on Solo: A Star Wars Story, Aquaman, Captain Marvel, and Terminator: Dark Fate. Then Jack jumped at the opportunity when Image Engine was hiring a Lighting Lead because he was drawn to the studio’s unique reputation for work-life balance and an industry-leading pipeline.

After contributing to Image Engine projects such as Mandalorian: Season 2 and 3, Obi-Wan Kenobi, Fantastic Beasts: The Secrets of Dumbledore, Venom: Let There be Carnage, and The Old Guard, Jack was promoted to CG Supervisor, where he is essential to the final delivery of high-quality digital effects for clients. Working closely with VFX Supervisors to support their vision for the show, Jack defines and is responsible for the technical methodology of the show, building consensus on the approach amongst departments and production to ensure a smooth delivery of the work. 

Jack’s career has been marked by a curiosity that has led him to learn as much as possible about every aspect of the filmmaking process. His artistic focus is to bring a cinematic quality to the work produced to stay true to the client’s vision while pushing the quality of the work as far as possible. In his free time, Jack enjoys playing bass, reading/watching Sci-Fi, gardening, and plans to visit every continent on the planet.