With 10 years of experience working in feature films, Daniel Bigaj’s career in visual effects started as a rotoscoper and paint artist before becoming a compositing supervisor at Image Engine. His ability to build efficient and comprehensive templates and tools, resolve technical issues and manage artists creatively has allowed him to advance his compositing career expeditiously.
Daniel obtained his Bachelor of Design Studies (Architecture) and Master of Design in Digital Media in his home city of Adelaide, South Australia at the University of Adelaide. His first role was as a rotoscoper and paint artist where he quickly progressed to working on advanced shots at Rising Sun Pictures for The Great Gatsby, The Wolverine, Seventh Son, and I, Frankenstein.
In 2014, Daniel moved to Vancouver and worked at Gener8 on productions such as Guardians of the Galaxy, Maleficent, Godzilla, and Jupiter Ascending. Then he joined Method Studios before moving into his first role at Image Engine to work on Chappie, Jurassic World, Straight Outta Compton, and Game of Thrones.
Next, Daniel was thrown into the deep end at Double Negative, excelling at advanced compositing techniques for productions such as Alice Through the Looking Glass, Star Trek Beyond, and Wonder Woman. Daniel also worked at OATS Studio and Umedia contributing to projects such as OATS Studio’s Volume I, The Meg, Skyscraper, Game Over Man, and Night Hunter.
After building up his expertise, Daniel’s career brought him back to Image Engine, where he quickly progressed to lead compositor on The Old Guard and Venom: Let There Be Carnage. Daniel was compositing supervisor on Foundation season 2, Avatar: The Last Airbender, and Snowpiercer season 3, where he manages and supports the compositing team, maintains strong communication with clients and other departments, and ensures Image Engine’s high standard of visual effects.