Fresh off his second project as VFX Supervisor, Hannes Poser gives us his perspectives on how to transition successfully into the role, aspects of the job that took him by surprise, and the one quality he believes every VFX Supervisor should have.

Fresh off his second project as VFX Supervisor, Hannes Poser gives us his perspectives on how to transition successfully into the role, aspects of the job that took him by surprise, and the one quality he believes every VFX Supervisor should have.
In our “2020 Year In Review,” we reflect on our team’s work by highlighting the case studies, most loved reels, and awards our crew has won over the past year – a year that also marks our 25th anniversary.
As we come to the end of 2019, Image Engine looks back on an incredible year filled with many highlights, a few of which we showcase below.
Vancouver-based shoe company Native Shoes approached Image Engine to help translate their concept for showcasing their 100% plant-based shoes into a fully-realized 100% CG commercial. Executive Producer Geoff Anderson and Animation Supervisor Richard Spriggs take us through their process from storyboard to finished product, in this interview.
We examine the nuanced elements of Image Engine’s CG creatures that really sell their believability to audiences.
Image Engine’s Texture Lead Cheri Fojtik presents the studios work in texturing Logan with the use of Mari.
Image Engine will be diving deep at SIGGRAPH into its recent VFX work on several major productions, including Lost in Space and Logan.
Interview with Image Engine VFX Supervisor Robin Hackl about what the influx of new visual effects work means for the industry.
In this panel, leading minds from the world’s top visual effects studios reveal how independent filmmaking can benefit from the digital magic of visual effects and, in some cases, even reduce costs. The panel will discuss empowering the democratization of visual effects, how using the latest in technology can bring imagination to life, how visual effects can mitigate on-set challenges, and how artists today can deliver ideas above and beyond what’s possible in reality.
Joao Sita discusses how Image Engine avoids the uncanny valley when creating CG humans, as it did for last year’s ‘X-Men for grownups’ film, Logan. He says crossing it requires less showing off, and more hiding behind the curtain.
To celebrate the multitude of achievements made by the kick-ass women of Image Engine we interviewed a few of our key crew representing artistry, production, and leadership about some of their recent contributions to film, television and the VFX industry.
Some of our top artists discuss the shots they most enjoyed defining, creating, and delivering across 2017 – a year that showcased some of our most imaginative VFX yet.
Image Engine’s Thomas Schelesny – VFX supervisor on episodes of Game of Thrones – discusses working under legendary creature creator Phil Tippett on films like Starship Troopers (above), and where we’re at with VFX in 2017.
Inspired by his recent talk at SXSW, we caught up with one of the creators of these otherworldly beings – Shawn Walsh, visual effects executive producer and general manager – to learn how the Image Engine brings life to CG extraterrestrials.
Our 5 part presentation Breathing Life Into Chappie delivered at Siggraph Production Session 2015.
We interviewed Image Engine alum Jeremy Stewart about how Image Engine became involved in SPCA’s “Find your Purrfect Match” commercial.
The Foundry Sessions went behind the scenes on Jurassic World with Compositing Supervisor Joao Sita who presented on how Image Engine used NUKE to create the heart-thumping visual effects that brought the park back to life.
WIRED has an exclusive look at the visual effects of Director Neill Blomkamp’s dark futuristic thriller, Elysium. Find out how the artists at Image Engine brought the patrolling packs of armed Earth-bound robots to life and turned the real world nirvana of Malibu into the orbiting playground of the space-bound elite.