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The design philosophies behind some of our favorite movie aliens


Ars Technica | March 15, 2017 | Original Article

AUSTIN, Texas—You’ve likely seen Image Engine’s skill even if you’ve never heard of the company. The Vancouver-based VFX house has quietly been doing yeoman’s effect work behind some of the most visually stunning films of the last decade, creating everything from the raptors of Jurassic World to the Graphorns of Fantastic Beasts to the, well, human/mutants in Logan (where VFX lead Chas Jarrett basically told the team, “There isn’t an uncanny valley—it looks like Hugh or it doesn’t.” Walsh believes the film is an interesting example of VFX possibly getting past the “dead eyes” of the uncanny valley).

At South by Southwest, however, Executive Producer Shawn Walsh had one particular area of focus to share: aliens. Image Engine has plenty of experience here, too (including using items from a European museum to create the title characters in Independence Day: Resurgence), and three recent projects from the company’s long resume stand out to Walsh as exemplifying modern extraterrestrial design.

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