Current Openings

Hard Surface Modeler – Intermediate


Location
Vancouver
Department
Project
Various
Start Date
January 2018

Description

ABOUT IMAGE ENGINE

Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.

POSITION PURPOSE

The Mid Hard Surface Modeler is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Modeling Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will be completing primarily hard surface modeling but will assist with Organic modeling when required. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.

They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.

DUTIES & RESPONSIBILITIES

  • Process requests from pipeline departments
  • Use time management skills to schedule meetings and tasks effectively
  • Manage time and resources to meet weekly targets
  • Create complex 3D hard surface models to be used in production
  • Work within the defined pipeline
  • Produce the highest quality work possible within a given amount of time
  • Work closely with the other departments in the asset team
  • Promote interdepartmental collaboration
  • Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
  • Mentor and help train Jr modelers
  • Participate in meetings and asset reviews
  • Utilize multitasking ability to work on multiple projects simultaneously

EDUCATION AND EXPERIENCE

  • 3+ years’ experience creating high quality hard surface models for visual effects for film
  • Proficiency in creating photo-realistic hard surface assets
  • Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory, and UV mapping)

SKILLS AND ABILITIES

Technical skills

  • Proficiency in Maya required
  • Experience with UV Mapping desired
  • Proficiency in Zbrush required
  • Mari desirable
  • Proficiency in LINUX/UNIX desired
  • Experience in Photoshop is desirable

Core skills

  • Ability to provide Leads with estimate of time of task completion to support Supervisor in the bidding process
  • Ability to troubleshoot and deal with competing priorities
  • Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
  • Ability to adapt quickly to new technologies and applications
  • Ability to complete quality control on individual work
  • Excellent time management and communication skills
  • Eye for detail

 

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