Edmond’s knowledge of computer graphics has been honed over 15 years working on a wide range of feature films, television and commercials projects in both the Australian and Canadian visual effects and animation industries.Edmond obtained his Bachelor of Multimedia, covering multiple disciplines including computer science, computer graphics and filmmaking. He began working as a freelance CG Generalist in Perth, Australia, working on films, commercials, music videos and TV projects, where he further developed his wide ranging skills.
Specializing in 3D led to a role on Frank Miller’s 300, working as Sequence TD at Animal Logic and he subsequently joined the lighting team on Happy Feet. After a short stint working for the production of Chronicles of Narnia: Prince Caspian as an inhouse Previs TD and writing tools to increase workflow efficiency, Edmond made the move to Vancouver.
In 2010, working at Digital Domain, Edmond contributed to Tron: Legacy as a Lighting TD. Alongside lighting large shots, he developed pipeline and lighting tools, and handled complex sequence set up and look development.
Since joining Image Engine in 2011, Edmond has created stunning lighting for Universal’s The Thing, (including lighting the VES nominated Edvard/Adam face merge) and the SSX: Deadly Descents game trailer. He stepped up to the challenge of senior lighting TD on Elysium, where he set up and automated the lighting workflows and pipeline between Whiskytree and Image Engine to sync assets, and devised a new method of mixing Softimage-Arnold renders with Maya-Arnold assets/shaders to composite the results of both studios. He then moved on to a CG Lead role for Now You See Me, before working as CG Supervisor for Child 44.
Edmond recently completed work on Point Break, Game of Thrones Season 6 and Power Rangers as CG Supervisor.
Alongside his experience as an artist, Edmond has also led courses in visual effects, animation and digital marketing for both the Western Australia School of Art and Design and Murdoch University.