As Image Engine’s Digital Supervisor, Carsten works to continually advance our technical and work-flow processes, gain consistency in our production pipeline across all our shows and departments, and support inter-production collaboration between team leads early in the production decision making process.
Holding a degree in computer science from the Dortmund University of Applied Sciences and Arts – for which he produced a thesis on developing novel crowd simulation algorithms – Carsten began his career in Babelsberg, Germany.
He moved from an R&D and motion capture systems role into a more visual effects-oriented role upon joining MPC in London, helping the studio develop its in-house crowd system for the movie Troy.
From London, Carsten moved to Australia and was located in Sydney for a few years. In his time down under, he was able to work on projects like Happy Feet 2 and the Lego Movie where his expertise was well utilized and earned him a Visual Effects Society nomination.
Carsten’s first role at Image Engine was creature effects lead on Teenage Mutant Ninja Turtles, covering elements like cloth, skin dynamics and tree destruction. Since joining Image Engine, Carsten has overseen many projects including Jurassic World, Point Break and Independence Day Resurgence.
His diverse experience has meant Carsten is in demand for speaking opportunities, and his presentations at the likes of Siggraph and the German Film Academy on topics such as large-scale foliage animation and Maya API programming techniques have been well received.